Commit Graph
5 Commits
Author SHA1 Message Date
adminandClaude Opus 4.8 4ee945ca0d feat: encode on the GPU and restart individual renditions
Hardware encoding
- Detect the best usable encoder at startup by encoding a test frame with each
  candidate in turn (nvenc, qsv, amf, then libx264). Being compiled into ffmpeg
  is not enough: h264_amf fails without amfrt64.dll and h264_qsv fails without an
  Intel iGPU, so the probe is the only reliable answer.
- Translate the quality target into the chosen encoder's own vocabulary. libx264's
  -crf and "ultrafast" mean nothing to h264_nvenc, which takes -cq and p1..p7, so
  passing the configured values straight through would have been silently wrong.
- On the reference GTX 1060 a 1080p->720p rendition costs ~62% of a core on NVENC
  versus ~109% on libx264 ultrafast.

Per-rendition supervision
- Track encoder processes per rendition, not per stream. is_running answered
  "any alive", so when the source ("原画") encoder died while 1080p and 720p kept
  running, the supervisor saw a healthy stream and never restarted it — the
  source URL then 404'd permanently. It now requires every rendition to be alive
  and reports which ones are down.
- Restart only the dead renditions, so a single failure no longer interrupts
  viewers on the renditions that were fine.

Production serving
- Serve the built frontend from FastAPI with SPA fallback, so production is one
  process and one port with no Node runtime. Node becomes a build-time dependency.
- start.ps1/start.sh build the frontend on first run instead of failing to a 503.

Cleanup
- Drop the duplicated top-left LIVE badge; the control strip already carries it.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-09-27 18:56:21 +08:00
adminandClaude Opus 4.8 996e3fea39 feat: consolidate on the shadcn frontend and harden playback
Frontend
- Replace the Ant Design app with the shadcn/ui app as the single frontend,
  keeping the portfolio side-by-side revertible in this commit.
- Drop the abandoned mdui experiment and the AntD tree so there is one app,
  one router and one design system to maintain.

Live playback
- Stop racing the encoder. lowLatencyMode + liveSyncDurationCount:1 targeted a
  single 4s segment, so playback ran at up to 1.10x and the forward buffer
  bottomed out at 0.1s, re-buffering every segment. Measured over 40s:
  buffer min 0.1s -> 8.9s, rate 1.00 constant, 0 stalls.
- Remove the 落后 labels and the page-level edge-snapping timer that fought
  hls.js over two different definitions of "latency".
- Live can no longer be paused: the control is not rendered while it plays, so
  the icon can never misreport state.
- Fix autoplay: muted autoplay started silently and never unmuted, and the
  gesture that restored sound also toggled playback off. One owner now.

Source ("原画") rendition
- Publish the publisher's stream remuxed losslessly via -c:v copy alongside the
  transcoded ones, so a source option exists even when every ladder entry
  downsizes.
- Give renditions an ASCII path slug: the HLS path is part of the URL and
  MediaMTX rejects non-alphanumeric paths, so 原画 could never be served.

Backend
- Supervise MediaMTX from the backend: start it at boot and restart it on exit,
  never killing an origin it did not start.
- Clear stale HLS output before restarting an encoder; an ENDLIST-less playlist
  left by a dead encoder hangs hls.js forever.
- Mark JSON timestamps as UTC. utcnow().isoformat() emitted a naive string that
  JS read as local time, so every viewer heartbeat looked 8 hours old in UTC+8
  and the live board's active-viewer count was permanently zero.
- Rebind a viewer session when it arrives on another stream instead of failing,
  and survive the StrictMode double-heartbeat race on first insert.
- Replace the Linux-only /proc and os.getloadavg metrics with psutil.
- Complete MediaMTX's cookieCheck redirect inside /hls proxying, and hold the
  httpx client open for the streamed body.

Housekeeping
- Ignore RainOSS (it stores accessKeySecret), runtime output, TLS keys and
  .venv; remove generated screenshots, load test scripts and stray files.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-09-22 18:07:56 +08:00
admin 3060828774 完善跨平台回放与实时状态更新 2026-08-17 13:16:12 +08:00
admin 409e5d314e Go边缘代理: 单文件可执行+嵌入式MediaMTX+监控+注册
- edge-agent/: Go项目, 支持Windows托盘/Linux无头两种模式
- 使用go:embed将MediaMTX二进制嵌入单一可执行文件
- 首次运行自动释放MediaMTX并生成边缘节点配置
- 自动注册到origin (POST /api/nodes/register)
- 10秒心跳上报CPU/RAM/带宽/连接数 (gopsutil采集)
- Windows: getlantern/systray托盘菜单(状态/CPU/MEM/带宽/退出)
- Linux: headless模式,适合systemd守护
- build.sh/build.ps1: 交叉编译脚本(Linux/Windows)
- 更新start.sh/品牌名StreamCore
2026-08-10 14:54:03 +08:00
admin 2e4594fa77 Initial commit: LiveStream Platform
Backend: FastAPI + SQLAlchemy + SQLite
Frontend: React + Vite + Ant Design (serif Anthropic theme)
Media server: MediaMTX with edge node support
Load balancing: round-robin / weighted / least-conn
Multicast detection with automatic fallback
Transcoding support via FFmpeg (configurable quality)
hls.js player with line & quality switching
Admin panel with password auth
Windows compatible scripts
2026-08-07 15:02:07 +08:00